Pull can cancel any action that happens after 0.4 this turn. A target that finished an action which made it move before 0.4 won’t be dragged by PULL; this includes MOVE, MOVE_ATTACK and ATTACK out of range.
actions before 0.4 aren’t canceled but this is already explained in the first part
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Don’t want to update statement because it will be removed. This won’t be fixed until after contest.
There’s also other buggy effects with those two Hulks. When one is stuned, he can still attack and deliver damages. That’s not fair. Please, could you correct it.
I’ve mentioned it in the chat earlier, and some people seems to know about it (and abuse it?) :
If you WAIT in a bush, the opponent is able to hit you only once every other turn.
Replay here: (frame 53)
or here: (Frame 31-35-51)
In those replay, I have my heroes at the exact same spot as the opponent (same exact position as the bush)
It makes the “rush until we die” strategy quite complicated to achieve…
I’ve tried MoveAttack and Attack commands, both fail here