First of all, thanks for the feedback. I'm happy that most of you found the contest refreshing and good enough.
We really strived for a cooperation, players vs environment game. I think on this point we succeeded.
About the complexities, I have to say that some come because we were afraid the game would become dull at legend's level (so were the Slashers born), some come to avoid any game bias (rotating direction for the wanderers), some come to bother the 'simmers' (the light).
It's difficult to balance all of this without the community feedback even though CG and EulerscheZahl help us a lot.
About the bugs, well for this we have no excuses (except maybe that, as they were in the referee, you should consider them as features )
Once again, thanks a lot for the feedback and I do encourage you to try to make a community contest, it's really something to try.