Platinum Rift II - Your Maps

Battle star: http://goo.gl/mSehYt

Ok enough maps from me…

1 Like

http://goo.gl/wL8FiI :slight_smile:

3 Likes

I think you have more than 350 hexes :wink:

Here is my map: symmetrical, with two “bases” and more than 200 hexes.

http://goo.gl/fqeAGK

I hope, you’ll enjoy it.

7 Likes

Hi,

Here is my newest creation : http://goo.gl/kG3TJf

It’s symmetrical, not too small, not too large.

5 Likes

My new map : http://goo.gl/qQAVtV

It’s a symetric map with an ASCII art “PR2 Codin” :smile:

7 Likes

my first symetric map : http://goo.gl/40SVUH or http://goo.gl/S0TCk4

ZenHEx: An Hexagonal symetric map - http://goo.gl/3THZSj

Rules for the week:
1/ Portal - some cells are connected to other non-adjacent one (whereas this will only have an impact while visualizing fights)
2/ Non-Stabilized Platinum: platinum resources need that a drone stays on the cell to be collected

2 Likes

Sierpinski triangle : http://goo.gl/Uzvjhg

Symmetric map : Skulls
http://goo.gl/7XCvzi

3 Likes

Space Invaders :slight_smile:
http://goo.gl/EszY61

1 Like

Castle : ramparts, 2 watchtowers and 2 dungeons.
http://goo.gl/8ncseN

3 Likes

Needs a little bit more connected ways for interesting battles, but looks good. :smile:

Either I’m blind or no-one posted the most obvious, fair, symmetric new map:

5 Likes

Phew, finally, thank you ! I use it all the time.

Thanks, exactly my thoughts :slight_smile:

a symmetrical map with bypass paths http://goo.gl/OZEoOq

paths are important http://goo.gl/oHW59F

1 Like

##Here is a pic for now will come back in the evening and write why this map is perfect