Can anyone confirm they are seeing 'production' rust speed in multiplayer games. Based on non-debug rust being available I rewrote my MCTS Tron bot and submitted it. It is time limited in its main loop to 93ms, and, at the start of a 4 player game (longest rollouts) my figures are as follows:
Rollouts per 93ms:
Running on my desktop:(Intel(R) Core(TM) i5-3550 CPU @ 3.30GHz, 4 Core(s)))
Debug : 200-250 rollouts
Non-debug: 4,500 rollouts.
IDE mode : 230 rollouts.
Submit mode: 300 rollouts.
Just to confirm the code is all single threaded! I was hoping for the the 4k figure on a submitted bot! and then start performance tuning it, but there is no chance of using Monte Carlo Tree Search if I have to start tuning at 230 rollouts.
So is anyone seeing rust performance on a submitted bot close to what could reasonably be expected from non-debug code?