Hi everybody !
I was wondering something about this puzzle ... I just solved the Episode 1. For Episode 1 you only have to compute which way to go when you enter a room. Now I read the Episode 2 description and I see that there are several paths, I got to find the good one, it might need to rotate some rooms and rocks can appear and block eligible paths.
The way I see it, I need to 1) compute the map, connecting paths using room types 2) find the best path for Indy (using probably BFS), then 3) consider I can rotate some rooms to look for more solutions and 4) at every turn I might need to consider rocks movements to avoid collision (so some rooms are "forbidden" at specific timeslots).
What I find strange is the difficulty gap. For Episode 1) you need to find the right path to take while for Episode 2) you need a BFS with possible rotates and rocks. It looks like a 10x increase of the difficulty level. Am I wrong ? Did I miss something there ? I hope this question does not look stupid.
I already got this impression with Mars Lander, Episode 1) so easy and Episode 2) so hard in comparison.