So according to the graph is better to submit at 10pm
I think Compilation errors might be discarded because I never saw any compiler error in these (no line error, or warning, just an empty error or the mount proc one). It’s the same tested coded that compiles fine on CG IDE, on my local GCC and Visual Studio. It also goes fine in the rest of matches except when the dreaded proc error happens.
I saw the same behavior than Agade, some submits have crazy high failures at start, with up to 5 crashes in the first 15 matches, all of them at turn 0. It’s annoying as hell, lately I just give up trying to have a clean submit without any mount error in first 20 matches.
I can’t infer about the execution part, but having 60ms in it and tested with a lot of code guards for possible overflow/errors I don’t get assert errors. I’d say it’s in that umount/mount phase.
Also I can’t know if it’s a problem from compiled langs only, in multis I usually am C++/C# masterrace