Use this topic to report bugs or remarks about the Mean Max contest.
If you still don’t know what Mean Max is yet, take a look here :
The referee code will be publicly available on Github when the contest starts:
PS: We might hide replies to this post once taken care of in order to keep things clear.
Can we show appreciation too here? Loving these little mean Reapers… thanks!
Wood 1 description doesn’t mention the range limitations on the destroyer skill, so it’s quite easy for destroyers to be sat not doing anything.
I think this line is missing:
All skills have a range of 2000 and a radius of 1000
Yes this line is not in the wood 1 statement but it is present in bronze statement. We’ll change it.
Inputs description is truncated in french (at least when in Wood3) as it only describe the units lines
Maybe I just don’t know or not aware of - but Agade, Magus and other 2 creators shouldn’t take part in this competition, or am I wrong? As far as I know creators/their families/their relatives are not allowed to take part in contests organized by them. Or is it somehow different?
We are allowed to play. But we can’t win any prize We are just here for the fun.
Yeap, I just thought that way
This is better, a contest would not be the same without you!
I like you function sing
As always, Im stuck in bronze with my greedy algorithms. Can’t wait to see the solutions discussion afterwards. Always learn a lot from that
Some type of input and output are missing. All field sould have type; both of input (read from cin) and output (print to cout)
- there is no mention that
mass will be provide as float (
- can the ouput
X Y THROTTLE all be float?
I am using a strongly type language, those infomation are important, espacially when parsing.
I agree it should be somewhere in the statement but the default code template should read it as a double/float. So you can have the information.
No. X and Y must be integer.
Hello. I am wondering if I can go back to an earlier game mode to test. I want to tweak my reaping code and the Bronze league is too cluttered to tell if my changes are having effect. Thanks.
I think it will be useful to write in rules that collisions are not elastic. In collision (with any object and border) we lost speed (50% of impulse). Of course it is minimum impulse as in previous games - but non elastic collision is something new in CG games. I lost a while bofore I found it in source code.
You know that you can watch replay in slow mode (even 0.1 speed)? It is easier to analyze what’s going on.
I do not know the way to return to previous league (I think it is impossible), but always you can use second login. But if you bot will be too good - will be promoted any way
Thanks. Yeah, I don’t really want to go back to the lower league, just wanted to have those conditions in the ide for testing. I have used the slow speed, yes, but the speed isn’t the issue, it’s the clutter. I think I’m good anyway, though. Thanks again.