In round 9 there is a battle between 0 red and 2 yellow pods on tile 19. Probably that 0 is wrong, it should be 3.
Note: ~5 minutes after this battle, the website became non-functional (bluescreem :))

Codeingame team, please investigate this behavior.

@karol_langner the outcome is not correct.
In round 10 there is a battle on 19: 3Red vs 2Yellow -> 1 left for Red on 19 BUT next round Red also spawns 1 pod, so he should have 2 pods in total in round 11.

Hello, I’ve checked the replay. And although the display does indeed get a little confused - the outcome is not incorrect.

In round 10 there is a battle on 19: 3Red vs 2Yellow

As far as I can tell this is untrue. To me there are 2 Reds, and 2 Yellows.
The “+1” next to a unit counter is an indication of how many reinforcements that group of pods acquired at the beginning of a turn. So If you see [001] +1 this does not mean 2 pods. Maybe that was what caused the confusion ?

Nevertheless, thanks for pointing out the problem in the replay.

@lechium06_ Yes, you are right. In case of timeout, there is a chance one can win if rounds limit is reached, owning more tiles that the enemy…
Afaik, timeout caused elimination does not end the game instantly.

In round 8, 2 pods of the red player disappears on tile 10, after a battle between 3 red and 1 yellow pod.
Hope, situations like these, will not appear during final evaluation of PR2.

You’ve found another graphical issue, there a actually 3 yellow pods. You can see all three if you play in speed x0.1, but for some reason the keyframe only shows 1…
Thanks for pointing that out.