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The forum link on the sidebar of the IDE links to https://www.codingame.com/forum/t//t/legends-of-code-magic-puzzle-discussion/54294That's wrong and leads to nowhere.
For anyone trying to reuse contest code:
According to my preliminary local self-play testing, and hoping I have no bugs related to changes, my winrate as P1 between contest and multi decreased from 67.5 to 57.8%. So it seems the balance has gotten significantly better as a result of the mana change, though not entirely fixed. It's also possible the gap can be further closed by adjusting the P2 AI and etc. to the new rule.
The inputs changed but the statement is pretty messy. For example the english statement says First 2 lines: for each player, playerHealth, playerMana, playerDeck and playerRune, but we now have a additional int (playerDraw).
First 2 lines: for each player, playerHealth, playerMana, playerDeck and playerRune
I noticed the the list of cards available for the draft is displayed in the viewer at the very beginning of games.
It doesn't seem to be available in the game inputs though. Am I missing something?
What did you change at your strategy after the extra Mana update?
I didn't change anything yet...
I notice someting strange in attack resolution : [Warning] Action is not legal: ATTACK 5 16 : 5 is a Flying Corpse Guzzler(6/6), and 16 is a Giant Louse(2/7).This action is not performed on it's summoning turn.I don't understand. Does this mean that Creatures with Charge can only attack on summoning turn ?Or does this mean that Breakthrough creatures must attack opponents with lower defense?
Found it ! We must kill Guard creatures BEFORE attacking others .This should be written in wood league documentation.