Update :
Now works during contests (see README)
Update :
Now works during contests (see README)
Now shows estimated remaining time of benchmark
Fixed issues regarding displayed winrates in games with draws
Added global winrate stats
Grab the latest 1.0.2 here
1.0.4 released :
Grab the latest release here
1.1.0 released :
Grab the latest release here
Is it possible to add a boss to the enemy list for CGBenchmark? I tried to look up the agentId of a multi boss on the CGstats webpage, but could not find it, the page finds it only for human player pseudos.
Yes you can. You have 2 options :
What should I pass to accountLogin
and accountPassword
if I donât have credentials from CodinGame but rather authorize via GitHub (or any other federated identity)?
try password reset. youâll get then a password. it worked for me with an other tool.
1.1.2 released :
Grab the latest release here
How can I grab the actual seed from the log?
For example, the log displays temporary results in the following format:
[ qbit86 ][ SEED 36 ] https://www.codingame.com/replay/503026205 1:Boss 2:[ME]
But what I actually want is to get seed=-2251047382399246080
. Instead I have to follow the link in the browser and copy it from the UI.
Hi,
If youâre using random seeds (i.e. randomSeed: true), thereâs no way to retrieve the seed besides opening the replay. If youâre using fixed seeds, the seed number (36 in your example) should match the index of the seed in the seedList).
I need to fix random but deterministic seeds for reproducible regression testing.
Is it legit to just generate seeds once as int64 numbers? Or CodinGame has some unknown implicit rules for seed generation?
For most of the recent games, including the ongoing challenge, any integer will do as a seed.
1.3.0 released :
Grab the latest release here
1.4.0 released :
Grab the latest release here