Your title is still Code Royale
Your PM is one of the most complex I read here, thanks for the effort to give links to the concepts you used.
Very surprised by āI didnāt distinguish 2nd, 3rd and 4th placeā, as finishing 2 or 4 is a big difference for the ranking.
Glad you like it.
This is an inaccuracy I should have fixed, I actually tried once and archived it for some reason. Most of the time my AIās efforts to die as late as possible will do the job but there may be situations where you need to die earlier, maybe say taking down someone with you in a Stalker RUSH, to place better in the final ranking.
Hi !
First of all, thanks for the feedback. Iām happy that most of you found the contest refreshing and good enough.
We really strived for a cooperation, players vs environment game. I think on this point we succeeded.
About the complexities, I have to say that some come because we were afraid the game would become dull at legendās level (so were the Slashers born), some come to avoid any game bias (rotating direction for the wanderers), some come to bother the āsimmersā (the light).
Itās difficult to balance all of this without the community feedback even though CG and EulerscheZahl help us a lot.
About the bugs, well for this we have no excuses (except maybe that, as they were in the referee, you should consider them as features )
Once again, thanks a lot for the feedback and I do encourage you to try to make a community contest, itās really something to try.
Nice one, I have used your heuristic function, moved to Bronze, modified some parameters and statement logic in your pseudo-code above and succeeded to use effects more efficiently to move to Silver and Gold in one pass. My question is: what is your methodology used to find the right heuristic fonctions? I was wondering how I could move to legend without using any AI (or spaghetti code I definitively dismiss in bot programming :-))
Maybe Iām overthinking this, but I hadnāt figured out how our character is supposed to know where wanderers and explorers are without keeping a constant record of where everything is.
Well all entities information, including their positions, are given to you in the inputs, soā¦ Yes. Keep a record of everything. ^^