I think there has design problem in test case CG.
- This is score oriented programming rather than saving as much people as you can, the score contradict to the idea of the game. ( “I am sorry John, saving you cost me 90,000 score in CG, you better die” )
- This encourage test case by test case hard coding in a very high level.
Ideas of improvement in test case design:
- There should not have any situation of sacrificing human to score higher.
- Real test cases should be more dynamic rather than the y axis inverse of normal test cases.