Code VS Zombies - Optimization - Puzzle discussion

Look here for some feedback on the strategies used for this puzzle (mostly MonteCarlo and genetic algorithms). Regarding beam search, this is an interesting idea but I see two potential issues:

  • given Ash movement freedom, the search space is really huge even if you discretize movements.
  • because of the scoring system which favors carnage, good solutions herd zombies first and delay shooting as much as possible, so it’s hard to distinguish the right first moves
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