Coding Games and Programming Challenges to Code Better
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Created by @VizGhar,validated by @Timinator,@cedricdd and @NicknamedTwice.
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Coding Games and Programming Challenges to Code Better
Send your feedback or ask for help here!
Created by @VizGhar,validated by @Timinator,@cedricdd and @NicknamedTwice.
If you have any issues, feel free to ping them.
This one is a challenge. Still figuring it out, but maybe the next person will read and say “I can do it!” But what I have found is that the mol # equates to a type and is in 1 of 2 or 1 of 4 orientations. The ‘pushing’ move routine is a lot of fun to code, seriously I like it. So far I’ve figured out a few things, memoization of a gamestate can be of help especially if there is a lot of empty spaces. I fit it in 48 bits, you only need 8 bits per mol and it looks like 6 mols is the maximum although there are 9 available. I think there’s only 26x24x21x18x15x12=~42M (2^25) maximum ‘possible working’ states. Anyone say how many states they actually had in any testcase? The move possibilities/turn seem low…but the depth appears high. Any recommendations before I dive in further?
ignore some of that, solves easier than i thought.