What I see is that by commenting out the System.err.println lines from @Tiramon code, the code no longer times out.
@ThomasNicoullaud Would be good to test your code without any System.err (in case you have some debug in your code). Either it solves the problem too and we have at least one lead. Or it does not solve anything and what I see with @Tiramon code is due to something else to be found…
Still, I can reproduce with @SuperNit code, so still investigating.
Same problem for me with Ultimate Tic Tac Toe.
Several timeout checks inside my code, with System.err.println time that exceed the timeout. Each timeout exceeded immediatly quit the method (return).
I have many System.err.println about this timeouts, without any code between them (except method return), and i’ve already experiment (random) deltas above 40~50ms.
Trying to optimize my code to avoid a maximum of garbage collected objects, quite complicated with Monte Carlo TS
Can you simply rollback @_CG_XorMode ? It seems that the new version is much worse than the old one for everyone. There is no reason to keep it in this condition.
Same for me. My code for “Code à la mode” reached Gold league without issues, then it started to time out a few days before the Legend league opens and it still times out. I didn’t investigate further.
On “Bit Runner 2048”, my code has to reply within 5ms to avoid any timeout (and it is not a guarantee).