Mean Max (CC01) - Feedback & Strategies

On my AI :

Not a lot to say about my AI. I basically reused most of my code from the COTC contest. (see post-mortem here)

For those who might be interested in the different codes that I posted during the contest:

  • pb4_TestCode01
    (first 24 hours of the contest)
    was a fully heuristic bot written for early tests of the game design

  • pb4_TestCode02
    (next 48 hours of the contest)
    was a basic GA bot, written for more advanced tests of the game design
    I spent a very low amount of time on this AI during design: the motivation to improve simply isn’t there when the test-leaderboard contains only 6 contestants…

  • pb4
    (from tuesday morning to the end of the contest)
    was my main code, written during the contest


On the design

I am curious to have feedback on the following:

  • Given a 1v1v1 game, we totally excluded 1v1 variants. Thoughts ?

  • Heuristics-friendliness of the game ? I’m waiting for more post-mortems, but I hoped that most search-based strategies (randomized or not) would benefit from heuristics-based guidance

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