On my AI :
Not a lot to say about my AI. I basically reused most of my code from the COTC contest. (see post-mortem here)
For those who might be interested in the different codes that I posted during the contest:
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pb4_TestCode01
(first 24 hours of the contest)
was a fully heuristic bot written for early tests of the game design -
pb4_TestCode02
(next 48 hours of the contest)
was a basic GA bot, written for more advanced tests of the game design
I spent a very low amount of time on this AI during design: the motivation to improve simply isn’t there when the test-leaderboard contains only 6 contestants… -
pb4
(from tuesday morning to the end of the contest)
was my main code, written during the contest
On the design
I am curious to have feedback on the following:
-
Given a 1v1v1 game, we totally excluded 1v1 variants. Thoughts ?
-
Heuristics-friendliness of the game ? I’m waiting for more post-mortems, but I hoped that most search-based strategies (randomized or not) would benefit from heuristics-based guidance