Vision for Community Puzzles - 1.5 years later

Thank you @arglanir for the useful and constructive feedback. I hope you don’t mind that I moved your post to this thread which seems appropriate.

We’re currently working on our tools to create community contests. Improving the section of community contributions is part of our priorities (along with improving our emails). I can’t promise anything yet, but I’ll keep you updated.

Thank you. The current notification system is the only way to know where other moderators have approved/refused contributions, so it could stay as long as another visual information is not available.

Hello, I see all suggestions for improving community puzzles have been posted here. Most of my opinions have already been expressed, but I’ll still mention some of the ones I would really like:

  1. Mention difficulty of a puzzle, and what we will learn.
    [Thanks a lot to Nicola, who religiously does this :slight_smile: ]
  2. Have a community suggested xp for the puzzles. Everyone who accepts must suggest a suitable xp for solving the puzzle.
    [Again, this is susceptible to misuse, so keep limits]
  3. Sort puzzles in the community puzzles page (like aCat mentioned) in order of difficulty.
  4. Add a discussions page for each puzzle.
    [Maybe this already exists, but I have never come across it :confused: ]

My opinion might not stand for much, but I do hope that one day, codingame will implement these changes :slight_smile:

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We’ll soon add difficulty and tags to community puzzles.

For existing puzzles, difficulty will be based on the success rate of the puzzle and there won’t be any tags. They can still be edited by those who have the rights (level > 29).

We’re also planning on merging community puzzles with all classic puzzle (from CG), ie in the “practice” section.

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Where is your AI4Games course? It sounds interesting. I’ve bookmarked your puzzles to try them later.

Will we get XP accordingly for harder community puzzles solved?

And for future puzzles? Author-assessed?

Not yet. We prefer to wait a bit and see the first results of this change.

Difficulty will be author-assessed (and moderators-assessed).

University of Wroclaw, Poland.
Sorry, there are no materials online.

Nice. Good thing. I don’t really code for community puzzles at the moment. Because i have to search deep to find a “hard one”.

When you state “moderators-assessed”, do “moderators” mean forum/chat moderators, or players who have the right to accept/reject/edit the puzzles, or some other group of people?

I think this is “community puzzles moderators”. So people with a level >29.

Puzzle moderators indeed, so people who can currently accept/refuse puzzles (level > 20)

Is it possible to move the sorting and pathfinding puzzles (https://www.codingame.com/forum/t/learning-programming-through-practice-apprentissage-du-code-par-la-pratique/) to the “practice” section too?

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The community puzzles have no pretty pictures. All practice puzzles have pretty pics. Please allow pretty pics before merging. Thanks.

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Just upgrade your avatar, will you? :upside_down:

1 Like

While logically it makes sense (and I agree) that we get different xp for puzzles of different difficulty levels, is it acceptable that some have solved a certain puzzle and found that its difficulty level has been adjusted later (i.e. the puzzle’s difficulty level has been edited after it has been approved by 3 moderators)?

And probably this won’t happen, but there is a possibility that one may edit the puzzle to make it harder, solve the puzzle and get a higher level of xp, and then edit the puzzle again to revert to the original difficulty?

if we adjust the difficulty of a puzzle, I believe it would be retro-active.

The second scenario is far-fetched :slight_smile:
If anyone wants to do it, that’s ok

It seems some puzzles are missing after the rearrangement occurred.

Which are missing?