35th
This challenge was easy for me - i just implemented minimax in wood2 on the 1st day, got a perfect 100% winrate, and was top-3 bronze in the first days of contest
my scoring was using voronoi diagram to check “my” area size and instead of getting game points it was trying to get more area by pushing enemy to the corners where he most probably would get into a trap
and i used non-linear values for scoring the current cell heights - 0, 3, 5, 6. I did it to make unit 2 go up heights more early and not have him sleep at 0 height for the entire game with unit 1 jumping at 3 heights alone