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Is there a specific way to check if a player is carrying a prisoner? Thank you!
The prisonerId of a Car entity will either be -1 if it has none, or the ID of the prisoner it’s carrying
Okay, thank you!
I’ve been playing around with neuroevolution. I’m messing with the right inputs for the NN. Right now NN knows the car’s position, velocity and angle, ball’s position and velocity and has some sort of sensors of obstacles in front of it. It allowed to be in top Wood 4 so far. Do NN folks have any tips?