Coding Games and Programming Challenges to Code Better
Send your feedback or ask for help here!
Created by @ntu213,validated by @Zimtrolle,@bledda and @o_Maxi_o.
If you have any issues, feel free to ping them.
Coding Games and Programming Challenges to Code Better
Send your feedback or ask for help here!
Created by @ntu213,validated by @Zimtrolle,@bledda and @o_Maxi_o.
If you have any issues, feel free to ping them.
For centered text, any extra space if required actually goes to the left instead of to the right.
The bottom edge of the Epic frame in Goal section is also wrong (should be _ instead of -).
I’m very disappointed that none of the approvers pointed out any issues in the statement.
Edit: I’ve corrected the statement.
Came here to say the same, turns out I just need to refresh the puzzle to get it fixed, thanks @5DN1L ![]()
Can you add in the rules that the symbol “:” is not to be displayed in the list of attributes?
I’ve added to the statement two rules on how attributes should be displayed.
I am very disappointed that although as I understand it, you corrected the description of the task, but in the example of the Legendary template in the rarity line there is an additional space on the right (2 spaces on the right in the example), and not on the left (1 space on the left in the example).
It’s now fixed.
I really liked this puzzle! The oldschool ascii art style really got my head into classic video game design and I tried to code with that vibe in mind. So Thanks for the great puzzle!
I figured this would be a BIG mess of if/else because of how different the many frames seemed to be at first… I encoded the frames in a way that allowed me to actually recreate each style without using any comparisons, but also not having to specify every specific part. Python allowing negatives for indexes really helped with that ![]()
I still had to use comparisons for the length and the rarity (only for top bar), but each frame is entirely built without any care to which rarity was used.