[Community Puzzle] Rocket Mice

This solo puzzle felt much like coding a simulator for a multi. @player_one: Any plan to make it a multi or optim, where players’ bots need to decide where to put the arrows instead of giving this as the puzzle input?

Great puzzle, a bit tedious at times but quite fun overall.
One thing that wasn’t very clear is whether changing direction due to a wall consumed the animal’s turn, or if it could freely turn before being able to move in the same turn (as it turns out it’s the latter).

Hi,

I’m puzzled how can I debug the last two test cases when all the other tests are ok.
Seems like 11 first IDE tests and validators confirm that my code is aligned with the puzzle rules but large waves are not passing…
The debug is howfull due to the number of interractions and objects to analyse…
Any clue of the specific point tested in the last two ests (and validators)?

I don’t see anything specific about the last two validators. If you want, you may send me your code in private message and I’ll take a look.