As I explained some time ago in this thread, we’re currently updating the section of community puzzles.
Sort by difficulty
When creating a puzzle, you now have to set a difficulty. You can also add some tags. They will be displayed on the tiles as on the classic puzzle tiles.
Moreover, the section of accepted community puzzles will now merge with the classic puzzles section. As most of the current puzzles don’t have a difficulty yet, we chose to trust the community success rate to dispatch the puzzles accordingly.
These puzzles can still be edited by their authors and also by players with level > 29, in case there is a bad dispatch (easy puzzle in very hard section for example…)
Don’t hesitate to comment the changes below.
Auto-closing of pending contributions
We’ll soon implement an auto-closing feature for pending contributions. A new contribution will have 30 days to be accepted or refused. If not, it will automatically be closed as rejected. The author will be able to update it and resubmit it if wanted. This should greatly reduce the number of pending contributions and force creators to update their puzzles to meet the quality required by the community.
What do you think about this auto-closing feature?
What’s next?
We’re also planning on improving the whole contribution section. This will most likely happen during the summer when we’ll add the possibility to create games and submit them for moderation.
I think it would make more sense to auto close 30 days after the last update or comment. As long as it receives updates and the creator is doing stuff, there is no point of closing it.
This could stop people from resubmitting the same “unchanged” puzzles.
I just got the “3 hard” and “3 very hard” archievement points from the migration. I can’t confirm if you still get 50 xp from the community puzzles after the update
Me and @Toad_of_Kutulu reproduced your problem. I did’t get the xp either!
You could auto adjust the difficulty based on success rate so that published puzzles move automatically.
It can sometimes be very hard to put a puzzle in a category.