Agreed. I’m not sure what is being asked either, but (just guessing here) sometimes your stderr messages might seem to be associated with a different turn than you expect them to. (???) If this is what you are trying to express, then you need to print your stderr for turn N after you read the first line of stdin for turn N, but before you read the first line of stdin for turn N+1.
Sorry for my bad English.
But thanks for the answers
The questions were really for Ghost in the Cell.
Sorry if I talk about “lap”… I mean “turn”. It’s maybe a better word for the time elapsed in the game, on the right of the console output, near all the actions (for example “10/100”, I mean).
But the “1st turn” is not present in the console output. It’s starting at “2/XX”…
For the synchronization problem, forget it …
A bad “command” that was trailing in the middle of a piece of code rarely executed.
And sorry for my English…
ah, now I understand.
The game engine increments its turn counter for each player’s turn, so the turn count shown on the screen is the number of turns taken by all players and the in-game turn is the number shown, divided by the number of players. That’s common to all the games in here. You’ll also note that when you press the forward and back buttons on the player, the turns increment by 2 rather than 1 like you might expect… same reason.
“It’s not a bug, it’s a feature.”
OK. Thanks for the answer and the explanation…
I’m having so much fun with this, thanks!
when I send game parameters to IDE and attempt to ‘replay in same conditions’ I get different TROOP arg1s depending on my console output color (or color under players.) My output (MOVE, INC, etc.) is still beige, and I interact with the beige factories. Also, there’s an output from me before the other player or any of my stderr text pops up.
If I delete both players and make my current IDE code the beige/orange player it works.
I haven’t seen it mentioned so maybe it’s just me… is chat down for anyone else?
same here and i can’t submit anymore i have an error each time i try
Chat down for me too. I’m done with adding more bugs, so I just want to chat and chill.
I haven’t tested Submit.
if they won’t fix the submit button before the contest ends, it’ll be good to extend the contest time for technical reasons
You broke it with that many submissions, Maddy
Maybe rate-limiting the submits per hour in that final point it would be ok.
I’m against submit spamming to try to get a lucky start.
but my last submit rekt u and got a better rank, rektchete
No submit no chat, CG engine is dead ?
IDE replay viewer is very bugged, it’s freezing for too often - the game canvas freezes, but the game turn slider is moving like the game’s not paused
and sometimes on the 1st run in IDE the game title “Ghost in the cell” on the game screen isn’t disappearing when the game is already up and Standard output stream is showing all the turns
not to mention the entire tab crashes with a 20% probability on any Play my code on a new random seed or when opening Last battles
What is happening ? Submit take 40mins for 10 matchs :’(
this may be coz a lot of players (and a half of legend) is now submitting
Speaking of legend, can someone remind what’s happening at the end ?
They repush everybody ? They keep the ranking, and trigger more games for all players ? None of that ?
If I recall from Fantastic Bits, 100 matches for top 100, to do a final recalc.
they trigger more games for everyone from legend or for top-100
It was described here.
It says “limited to the first 150 players”. In HyperSonic and Fantastic Bits, they made a complete recalc in legend league (a bit more than 150 players).
The previous ranking will be used as a starting point for the recalc.