As Legends of Code and Magic will be released as a multiplayer game, this is the opportunity to fix it and improve some of its aspects.
Below, the things that came up after the discussions between me and Radek, and I want your opinion on those propositions.
Probably the most important - improve player balance. Three basic ideas from us:
a) second player has 2 mana (instead of 1) in his first turn
b) second player has +1 one max mana for two his first turns
c) second player has +1 one max mana for his first three turns but does not have additional card on the hand
Currently there is no possibility to effectively simulate the opponent’s turn, because there is no information about the actions he made. Two propositions to add this info:
a) minimalistic one: add to the input number of cards used by the opponent from hand followed by their cardNumber. E.g.: 3 160 24 121
b) extended: provide full information about the opponent’s turn, thus there is a string with the action assigned for each card used:
160 USE 12 -1
11 ATTACK 4 1
24 SUMMON 2
121 USE 8 2
39 ATTACK 8 1
Add an initial screen with information about all cards in the draft, with their number of occurrences.
(Plus the info about number of creatures / each type of spells during the draft, which is already done but not shipped.)
Add sorting option to html with the card list.
Explicitly add ‘cardDraw’ in the input, so it does not need to be computed manually.