Am I too addicted or is the map inspired by LOL map? I can recognise some monster camps, bushes and walls
We need to put ressources near to towers and biggest ressources at nashor and drake
Thanks you, problems solved !
That’s right ! But it’s so hard to draw with hexagons
Nooooooooooooo that was my idea for next week :’( :’( :’(
Sorry :’( but we have to play on a map like this with your rule, can’t wait for the next week ! Anyway if someone can draw a better map than mine, i’ll be pleased to delete my post
OK Here is my first map
Although it seems like I was inspired from the Stracraft map ‘Scrap Station’, it is actually Tux wearing the Dhoko’s gold armor
Resources and initial spawn should keep the map symmetry, and I suggest as a new rule that we could only spawn new pods on our own hex : No teleportation allowed, we have to reach resources by feet instead of just spawning on it.
Yes.
It would be more convenient to :
- ADD cells by clicking or holding LEFT click
- ERASE cells by clicking or holding RIGHT click
MOBA STYLE MAP from SaiksyApo
I would suggest to reinforce the ‘3 lanes’ feeling by removing the holes from them and add more walls in the ‘jungle’…
As cup_of_tea said, add ressources along the lanes might help too
something like this
Can we had ressources (platinium spawn) on the editor?
Edit : => Answer : No !
For now, there is no specific rule to spawn players and resources. But we could add this feature to the editor later if you have great ideas about that.
There could be resources and player spawn points, if we want to move towards the MOBA styled matches…
Until then, my map: Spiral arms
Inspired by a similar map in Heroes 3
Hi,
In order to keep a good level of performances please keep the number of active hexes under 350. 300 or less would be an even better choice…
Also the ratio width / height should be close to 10 / 6 to better fit into the game viewer.
Thanks!
I edited the main post so everybody can see your last comment easily
Here’s a map designed to be as fair as possible: Snowflakes
Spawn zones and resources should be located so that, on each island, they are unchanged by:
- central symmetry in 2 player matches
- 120 degree rotation in 3 player matches
- symmetry relative to 2 different axes in 4 player matches
And just for fun, some more unfair maps (which also happen to be too big according to Fred’s criterion):
Good job with these maps:)