I have been regularly playing clash of code as I
m enjoying these short coding sessions and also I find that Im learning useful techniques and concepts(regex, some security, networking, …) thanks to contributors making good questions.
m meeting different bugs and potential security issues. List of anomalies detected: *The code editor screen became white(this havent happened for a while),
*The unit tests were reporting error, while code was correct. Sending the solution to the server the server accepted the solution.
*Before the game start I get hung up on the timer screen, and have to reload the session so I get into the challenge screen.
*My timer(before clash and ingame) is delayed from serverside timer occasionally.
*I don`t see other players in the timer screen occasionally.
Also not directly bugs or suspicions detected:
*Selection of challenges sometimes is strange, and the same very easy challenge is given in a quick succession.
*Possible spoofing of the scoring algorithm. One possible method is transferring/leeching scores(as score is calculated based on other players playing the challenge), I don`t know if other options are possible.