I have a few questions regarding the physics engine for the SF2442 contest. More precisely, these questions are asked on the bounce physics :
Can you elaborate on the way the speed & velocities are calculated after a bounce ? There is a lack of precision on :
- Do you have an underlying model where you test collisions 500 times / turn (ie : same as PokerChipRace at the beginning) or do you calculate exact collision time ?
- Can you confirm that there is absolutely no truncate() and round() before the end of the turn ? ie : bounce equations are based on floating point precision speed and positions ?
- Can you confirm that there is no friction applied when a bounce occurs ?
- Has the physics model been changed overnight ?
Thank you in advance for the clarifications.