Hi CodinGame team,
While testing an IA code, we can stop a battle anywhere and step into the battle with navigation buttons. Most of us do it very often and check console output messages written by code.
But the console output is on the left side of screen just under graphic output which are the only usefull information needed for debugging.
At this moment , code window and participants list are not of any help.
When stderr message is too long to fit its small window , IDE gives the possibility to enlarge the small window up to the height of the web page …
BUT…
While enlarging stderr windw, you hide graphic output , then it becomes impossible to step or simply watch what happens in the game !
My very simple suggestion is to swap windows stderr and participant list in order to have graphic screen on the left and stderr messages on the whole right side of the page.
It’s a long time i wanted to suggest this …
Participants list is set once per battle and do not need to be changed, while the code window is generally redundant with the code we wrote in an external editor. Both are not needed at debug time and it would be so comfortable to have deep view to messages and navigation buttons on the same page without additional manipulation…