First of all, thanks a lot for your messages, as a former CodinGamer (yes, I don’t compete anymore since I’m part of the team) I understand your frustrations and I think it’s very important that the ranking reflects the skills of the participants.
Regarding Smash The Code we faced a difficult situation: we’ve used the same algorithm as before and we’ve added the same amount of battles as the last contest. We are aware that our current system has some drawbacks but we couldn’t easy say: “hmm, I think that XXX should have won, let’s add more battles to let him win”. The conclusion was simply: let’s see what we could do to improve the system, but for this contest it’s unfortunately too late :/.
I’ll will try to participate to this discussion and hopefully we’ll be able to find a solution not too long to implement (i.e. not changing the whole ranking system by another one, all the developers are already really busy). If you need details about how things work I’ll do my best to bring you the information you need.
For each game we can decide whether we need to do permutations to be fair and that double the number of games. But I need to dig into the source code to see if the league system has broken something regarding an increase of the number of games for the top players. That might explain a lot of things…
Yes we can change that parameter and currently we are using the default values. If I understand, your suggestion is to change the Tau parameter when we add more games after the submissions are closed?
This doesn’t look to hard to implement, I’d like to hear the point of view of other people on that.
Another suggestion received by email was to use as score the average of all the computed trueskill scores. This would naturally reduces the impact of the new games. What do you think?