In the tutorial level is there any way to distinguish each individual enemy even if they have the same name.
What I am trying to do is store the distance of each enemy on 2 different turns and then for each enemy compare the two distances in order to calculate the speed to that I can select the one which will reach me soonest.
Obviously to do this I need to uniquely identify each enemy.
Even if I assume that all enemies of the same type have the same speed and only checked the speed of one of each type I would still need some way of knowing that the one whos distance I store is the same between turns.
from what I can tell the game does not give you the list of targets in any particular order. correct me if i am wrong about this as this may be a way to distinguish them.