Hello, CodinGamers! The Winter Challenge 2024 has just started!
You can use this thread to share your feedback and discuss strategies during the event; there is also a dedicated channel on the discord server if you prefer.
Good luck and have fun!
Hello, CodinGamers! The Winter Challenge 2024 has just started!
You can use this thread to share your feedback and discuss strategies during the event; there is also a dedicated channel on the discord server if you prefer.
Good luck and have fun!
Not sure if here or discord is better for bug/issue reports.
But I think there are a couple of bugs/inconsistencies in the comments in the starter code (Python starter, Wood League 4):
Seems like a really fun game so far! I suddenly remember why these used to suck up all of my free (and not-so-free) time!
It is still your protein stock, even if it is empty, so it makes senses to me.
One organism is a group of organs linked to a common root organ. In the first league there is only one root, but when there will be several you will need to output one instruction for each organism == one for each root.
Hello,
I’ve been looking for a long time but I don’t understand how the “_type” function works.
If someone could explain it to me that would be really nice of you because when I use it it always shows “wall”.
Thanks in advance
So, these are clarity issues, not strictly speaking errors. Although it’s still incorrect to only talk about my_d and opp_d and not all proteins.
Either way, I still think they need to be addressed if the starter code is to make sense to people who are, well, just starting.
I printed out the _type
right after it gets read in (print(_type, file=sys.stderr, flush=True)
in python), and I’m getting many different types, not just walls. most of the objects are wall type, especially at the beginning of the game, which makes sense since the organisms haven’t grown yet.
Are you trying to examine/use _type within the loop that reads in the info for each object? maybe you’re accidentally doing it after the loop, and therefore always looking at just the last object?
Are there a referee and starter kits available for the game?
There is a referee, but I don’t see any starter kits.
Is there a way to pathfind to certain proteins?
Dans la description du challenge est indiqué :
“GROW id x y type : tenter de faire pousser un nouvel organe de type type à la position x, y depuis l’organe id. Si la position cible n’est pas voisine de id, l’organe sera créé sur le plus court chemin vers x, y.”
Rien n’est dit sur ce qui arrive si deux organismes tentent de croitre vers cette même case.
Une clarification à cet endroit serait très bienvenue et impacterais les stratégies.
Where can I find the rules for time limits, input restrictions, etc.?
is any facing a bug where new wall pops up( i am guessing when both players try to grow BASIC organ at same empty coord at same turn?)
Extra walls are spawned from growth collision.
That is not a bug, it’s designed this way.
FYI as of the Wood 2 league there’s a direction required for some organ types including the harvester, otherwise they’ll wind up pointing the wrong way. Not thoroughly documented so easy to miss.
Is it normal to have maps where proteins are not symetric ? For instance with this seed in wood -8196324159580512000
There’s an advantage for the blue player.
Hello !
I don’t get how we can pass Wood 1 division. We can’t beat the boss, only draw or am i missing something ?
OK i got it, you can spawn a new root not only on protein (i thought so as the boss was always doing it)
I have confirmed that it can be seen in the Wood 2 League and above, but is this as expected?
How do you run this ? it says no main manifest attribute, in winter-2024-sprawl-1.0-SNAPSHOT.jar and i can’t find the main.
Any idea ?