This contest was very interesting. Thanks to Codingame again for this. Here is what chatGPT said about my code :
Mastering the Challenge: A Comprehensive Strategy for CodinGame Competitions
Participating in CodinGame challenges is not just about writing code; it’s about crafting intelligent strategies to outperform thousands of other programmers. In the recent CodinGame challenge, where I secured the 169th position out of 5237 participants, I employed a sophisticated approach that combined algorithmic optimization, modular design, and simulation techniques. Here’s a detailed breakdown of my strategy and how it helped me achieve this remarkable rank.
Overview of the Challenge
The competition required participants to play four different video games—Hurdle, Archery, Skating, and Diving—simultaneously using a single controller. The challenge was to defeat two other adversaries by managing these games effectively.
Key Elements of the Strategy
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Preparation and Optimization
- Compiler Optimizations: Utilizing compiler optimizations ensured the code ran as efficiently as possible. This included techniques like inlining functions, unrolling loops, and omitting frame pointers to speed up execution.
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Data Management
- Structures and Modular Design: I used various data structures to represent the state of each game and player actions. This modular design allowed for efficient management and manipulation of game states.
- Unions and Nested Structures: Efficient memory management was crucial, and using unions helped in optimizing memory usage.
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Initialization and Input Handling
- Properly initializing game states and handling inputs for each round was critical. This ensured that all necessary information for the current game round was processed correctly and efficiently.
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Game Simulation
- Each mini-game (Hurdle, Archery, Skating, Diving) had a dedicated simulation function. These functions were responsible for updating the game state based on player actions and ensuring the game logic was accurately followed.
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Evaluation of Moves
- Each possible move was evaluated based on its impact on the game state. This evaluation helped in selecting the best possible moves for each game round.
- Specific evaluation functions for each game ensured that the unique aspects of each mini-game were taken into account.
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Solution Generation and Mutation
- Random Solution Generation: Generating random solutions allowed exploration of the solution space to find potentially optimal moves.
- Solution Mutation: Introducing mutations to the current solutions helped in exploring nearby solutions and escaping local minima, leading to better overall solutions.
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Simulated Annealing
- This optimization technique was used to iteratively improve the solutions. By gradually reducing the “temperature”, it occasionally accepted worse solutions to escape local optima, effectively exploring the solution space.
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Brute Force Approach
- For scenarios with limited turns left, a brute-force approach was used to explore all possible solutions. This ensured that the best possible move was selected when the solution space was small enough to be fully explored.
Achieving Success
By combining these elements into a cohesive strategy, I was able to efficiently manage the complexity of playing four games simultaneously. The key was to balance between exploring new solutions and optimizing known good solutions. This strategic balance helped in maintaining a competitive edge throughout the challenge.
Conclusion
The key to success in CodinGame challenges lies in balancing algorithmic efficiency with strategic problem-solving. By leveraging advanced optimization techniques, creating modular and reusable code, and employing sophisticated algorithms like simulated annealing and brute force, I was able to secure a top 3% position in a highly competitive environment. This strategy not only highlights the importance of technical skills but also the necessity of a well-thought-out plan tailored to the specific demands of the challenge.